class LCD -- LCD control for the LCD touch-sensor pyskin¶
The LCD class is used to control the LCD on the LCD touch-sensor pyskin, LCD32MKv1.0. The LCD is a 128x32 pixel monochrome screen, part NHD-C12832A1Z.
The pyskin must be connected in either the X or Y positions, and then an LCD object is made using:
lcd = pyb.LCD('X') # if pyskin is in the X position
lcd = pyb.LCD('Y') # if pyskin is in the Y position
Then you can use:
lcd.light(True) # turn the backlight on
lcd.write('Hello world!\n') # print text to the screen
This driver implements a double buffer for setting/getting pixels. For example, to make a bouncing dot, try:
x = y = 0
dx = dy = 1
while True:
# update the dot's position
x += dx
y += dy
# make the dot bounce of the edges of the screen
if x <= 0 or x >= 127: dx = -dx
if y <= 0 or y >= 31: dy = -dy
lcd.fill(0) # clear the buffer
lcd.pixel(x, y, 1) # draw the dot
lcd.show() # show the buffer
pyb.delay(50) # pause for 50ms
Constructors¶
-
class
pyb.
LCD
(skin_position)¶ Construct an LCD object in the given skin position.
skin_position
can be 'X' or 'Y', and should match the position where the LCD pyskin is plugged in.
Methods¶
-
LCD.
command
(instr_data, buf)¶ Send an arbitrary command to the LCD. Pass 0 for
instr_data
to send an instruction, otherwise pass 1 to send data.buf
is a buffer with the instructions/data to send.
-
LCD.
contrast
(value)¶ Set the contrast of the LCD. Valid values are between 0 and 47.
-
LCD.
fill
(colour)¶ Fill the screen with the given colour (0 or 1 for white or black).
This method writes to the hidden buffer. Use
show()
to show the buffer.
-
LCD.
get
(x, y)¶ Get the pixel at the position
(x, y)
. Returns 0 or 1.This method reads from the visible buffer.
-
LCD.
light
(value)¶ Turn the backlight on/off. True or 1 turns it on, False or 0 turns it off.
-
LCD.
pixel
(x, y, colour)¶ Set the pixel at
(x, y)
to the given colour (0 or 1).This method writes to the hidden buffer. Use
show()
to show the buffer.
-
LCD.
show
()¶ Show the hidden buffer on the screen.
-
LCD.
text
(str, x, y, colour)¶ Draw the given text to the position
(x, y)
using the given colour (0 or 1).This method writes to the hidden buffer. Use
show()
to show the buffer.
-
LCD.
write
(str)¶ Write the string
str
to the screen. It will appear immediately.